see, this is the game i am making. It’s a 2D game.
when user click the screen, a ball will jump(jumping direction is decided by the clicked point), and stop at B point.
I am using Physics to simulate. the procedure of jumping and falling is SLOW. It’s realistic, but for a game, I hope to increase overall speed
Currently, my setting: 1 Unit = 20 Pixels
There are some way to make it quicker:
- 1 Unit = 40 Pixels (it will make it twice quicker)
- increase gravity, say, 19.6 (it will make it twice quicker, too)
The first one does work. but every time i adjust the value, i need to adjust the sprite size and position in the scene (by the way, i’m using 2DToolkit)
The second one doesn’t work. it will make the ball pass through the platform(when falling a long distance)
Which one is better? or another way?