Collider cld0=move_cube.GetComponent(“BoxCollider”).collider as Collider;
Collider cld1=tan.GetComponent(“BoxCollider”).collider as Collider;
Physics.IgnoreCollision(cld1,cld0);
but Collision also happened.
Thanks.
Collider cld0=move_cube.GetComponent(“BoxCollider”).collider as Collider;
Collider cld1=tan.GetComponent(“BoxCollider”).collider as Collider;
Physics.IgnoreCollision(cld1,cld0);
but Collision also happened.
Thanks.
Perhaps try using the new collision matrix
http://unity3d.com/support/documentation/Components/Layer%20Based%20Collision%20detection.html
Thanks