Im trying to make a axe stop colliding with the character holding it after it is picked from the ground, i already tryed using the Pysics.ignoreCollision before attaching, after attaching, multiple times before and after, waiting a couple of seconds after attach and the same: it dont work. but now i just trowed it in the update function and… it works?!
is this the right thing to do? cause for me this seens innefective as hell