Physics.IgnoreCollisions Between To Kinematic Colliders?

Is it possible to use the Physic.IgnoreCollisions between to collider objects whose rigidbodies are both set to kinematic?

The objective of what I’m trying to do is have it so that to objects exist on the same place at the same time. Better yet I’m trying to move one object into the other. Is this possible to do with both being kinematic?

Kinematic rigidbodies don’t collide with each other anyway.

–Eric