I’ve recently created a standalone version of my current project,and have noticed some issues with the physics when playing in the Fastest, Fast, and Simple quality settings. On these settings, rather than move smoothly objects move about 10x faster than normal, and extreme jitter is noticeable on movable objects at rest, and with the player’s movement. These issues are no longer present if the quality settings are “Good” or better and the game plays as normal. Has anyone encountered an issue similar to this, or have an idea of what is causing this issue?
Some notes about the game
- The game currently runs in Unity 3.5
- This is a 2D game (ex2D) using an orthographic camera (possibly a result of world size?)
- All movement related code is running in FixedUpdate
- All movable objects are using a Collider + rigidbody (Not CharacterController)
Thank you for your time.