Physics Jitter after updating Tabletop Simulator to Unity 5.6.2 from 5.3.8. Any ideas?

Gif: Upgraded TTS to Unity 5.6.2 from 5.3.8. - Album on Imgur

For some more info, the board has a concave collider that is kinematic. Had no problems with this in Unity 5.3.8. I don’t see anything in the patch notes that should be causing this change.

Thanks to nazbee I had to toggle PCM off in the Physics Manager to fix this issue.

https://www.reddit.com/r/Unity3D/comments/6kpvsz/physics_jitter_after_updating_tabletop_simulator/djny9gz/?st=j4ly3303&sh=119a76a4

Good to know that!

Indeed, there’s a bug with PCM that causes bogus contacts. The bug still exists in 5.6.2, but it’s already known and should be fixed in an upcoming release.