Is there currently any way to specify the equivalent of a break force or break torque using Unity Physics? I’m using the UnityPhysicsSamples project and looking through the collection of joints and they seem to be unbreakable.
Unfortunately not at the moment, all joints are unbreakable. That doesn’t mean it will stay that way, but I can’t give you any specific time frame since this hasn’t been high on the priority list so far.
Alright thanks, that’s all I needed to know.