Hi Guys, I’m making an asteroids clone but the physics seems choppy in a way? It works fine but it’s as if it’s not totally smooth? Any one else notice this?
Regards
T
Hi Guys, I’m making an asteroids clone but the physics seems choppy in a way? It works fine but it’s as if it’s not totally smooth? Any one else notice this?
Regards
T
By default physics runs 50 frames per second. You can set the fixed timestep in the time settings if you want it to run faster (but then it uses more CPU).
Test to be sure what it really is. For physics, try using a fixed, no-script camera, and very simple models. Even if it really is physics, simple cubes make it easier to see the problem.
Sometimes jumpiness can be a camera script in the wrong spot (FixedUpdate vs Update) or just glitchy, or a bug in player movement (if the camera is behind you.) Or it could just be the framerate.