This has been annoying me ever since I upgraded my project to Unity 6.
The problem is, the rows/columns of the physics settings matrix no longer align correctly. The labels are offset from the rows/columns. And even worse, the tooltip that previously displayed exactly which layers a checkbox affected is gone.
This makes it incredibly frustrating to manage in a project with numerous physics layers.
Please, please fix!
I’m using a 4K monitor with 150% scaling on Windows, but the issue also seems to occur on other setups.
Upgrade! I reported this way back in the beta builds. It’s working fine for me in 6000.0.36f1.
For reference, please let us know which version you’re currently on.
That’s weird, this screen shot is from 6000.0.36f1. It’s been an issue for me on every version of Unity 6, up to the latest official release (36f1).
Hmmm … maybe this only occurs with some preconditions? I even added some layers and it still works fine in both 6.0 and 6.1 beta.
Try in a new project and add layers to see if that works.
If it does, I would check any editor tool assets that could be interfering. But when I had this issue, I had no such assets installed ie no inspector or hierarchy enhancers of any kind.
Thanks for the response CodeSmile.
I just tested it in an empty project (3D URP template) and reproduced the bug. The layers become progressively more misaligned as more are added. So, it’s only an issue once the project has ~15+ layers.
I purposefully added several layers and the alignment was perfect. Still thinking there must be some precondition as I saw it before myself. Perhaps because I tested in a 2d project? Who knows.