Physics material only working in one direction? [Solved]

I’m having an issue with my game I’m trying to use just physics to get a type of log flume game but when I apply a physics material to a pipe piece mesh (for the log to slide down) with a mesh collider, I can only move the log in single direction, usually only forward and to the right, if I try to go left or backwards I hit a sort of invisible wall which slows down my log the close the log gets to the pivot point of the flume pipe piece. Is this normal? I have the physics material set to zeros for all settings, I want it to act as ice almost.

ok, I figured it out, I was using rigidbody.AddForce(vector3.forward * speedCurv); to make the sled move forward, I had to switch it to be AddRelativeForce(vector3.left * curve) I get now that RelativeForce adds the force in local space which would always be located behind the sled where as add force only adds it from that single direction so as the object turns in global space the force starts pushing against the sled. I get jokes.