Physics not working.

I'm following a tutorial and the physics arn't working, Rigid Bodies and Character Controller. Anyone know why?

Character Controllers work differently from Rigidbody's

Pay attention to two of the rigidbody settings in particular, the 'Is Kinematic' and 'Use Gravity'.

Is Kinematic - If enabled, the object will not be driven by the physics engine, and can only be manipulated by its Transform. This is useful for moving platforms or if you want to animate a Rigidbody that has a HingeJoint attached.

Use Gravity - If enabled, the object is affected by gravity.

Okay, try this:

Create a new scene, name it what ever you wish.

Create a cube, and stretch it out so its a floor.

Next, create another cube, place it high above the floor and add a rigidbody (Physics).

Hit play, and tell me if the second cube hits the floor.