Physics not working.

I'm following a tutorial and the physics arn't working, Rigid Bodies and Character Controller. Anyone know why?

Character Controllers work differently from Rigidbody's http://unity3d.com/support/documentation/Components/class-CharacterController.html

Pay attention to two of the rigidbody settings in particular, the 'Is Kinematic' and 'Use Gravity'.

Is Kinematic - If enabled, the object will not be driven by the physics engine, and can only be manipulated by its Transform. This is useful for moving platforms or if you want to animate a Rigidbody that has a HingeJoint attached.

Use Gravity - If enabled, the object is affected by gravity.

Okay, try this:

Create a new scene, name it what ever you wish.

Create a cube, and stretch it out so its a floor.

Next, create another cube, place it high above the floor and add a rigidbody (Physics).

Hit play, and tell me if the second cube hits the floor.