I haven’t seen a global gravity, all i see is…
Edit > Project Settings> Physics.
Default Material None
Bounces Threshold 2
Sleep Velocity 0.15
Sleep Angular Velocity 0.14
Max Angular Velocity 80
Min Penetration for Per 0.01
Solver Iteration Count 6
Raycasts Hit Triggers (Ticked)
Layer Collision Matrix
And everything is ticked there.
Ok, if the global gravity is set to a non-zero value and the objects still aren’t moving, I’m not sure off the top of my head what the problem might be.
I don’t use the physics system that much though, so I’m probably not the best person to answer (I’m sure someone else will be able to help out though).
I was having the same problem and I checked my Time Scale settings, it seems to have been corrupted “1euc3” or something. Just like to let you know FIX
Alternative solution for those arriving here because their physics is no longer active in the editor:
Check your Project Settings > Physics > Auto Simulation. If unticked, there’s your problem.