Physics object go through the mesh on animation play

I have a drawer. And how I don’t know use the Transform.Translate to do that the drawer open/close on keypress, I used a animation. The problem come when I open the drawer, the physics objects inside fall down through the colliders (mesh collider and cube collider also).

I should use the Transform.translate to avoid this bug?

Thanks.

You can also add a RigidBody to the drawer, and set it to IsKinematic. That should allow it to continue acting as a proper collision volume with movement.