So I’ve got a ship that’s flying around using:
m_Rigidbody.AddRelativeTorque( m_CurrentPitchSpeed, m_CurrentYawSpeed, -m_CurrentRollSpeed, ForceMode.Acceleration ); m_Rigidbody.AddRelativeForce( 0.0f, 0.0f, m_CurrentEngineThrust, ForceMode.Acceleration );
The ship sort of slides a bit as I turn, almost as if it’s on ice. I tried changing ForceMode.Force, as well as tweaking my drag and thrust values. I can’t seem to eliminate the sliding!
Anyone have any idea what’s causing this and how I can correct it? It’s makes precise maneuvering nearly impossible since you have to overcompensate your aim as you slide around.
Thanks for the help!