Hi,
I understand how to apply drag to a rigid body and cause it to come to a stop (after being smashed into by another object), but I can’t figure out how to make that object want to return to its original position. A good example of this is a door with a door closer, which can be pushed open, but will push back slightly, and close when the opening force is removed.
Do I just need to forgo Unity’s built-in physics for this and custom-write some physics scripts?
Any pointers? If it requires scripting, a place to start would be especially useful.
Thanks!