Physics of "Battle City" clone game

Hello,

I want to create “Battle City” clone game for non-commercial usage. So my question is: can I use RigideBody2D for my tank? Because if I will use it I will push enemy tanks, but I don’t want. I want that my tank stops when it meets the enemy tank. And I don’t want that it pushes the enemy tank. I want to have Physics how in original “Battle City” game.

I don’t know Battle City at all, but to stop your tanks from pushing around other tanks, you can just modify them to have a very high mass.

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It is very good idea! I will try. Thanks!

Or, if that doesn’t fit your needs, apply a force in the opposite direction once they start pushing another tank.

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