this gun is not follow physics , I already put the rigidbody and box collider . I already found the problem why it’s happening answer is animator but I don’t know how to fix it , anyone can help in this , Thanks in Advance
The Animator takes precedence over physics. For instance, you can have a physics ragdoll character with colliders and rigidbody components on its bones, but as long as the Animator component is enabled, the character will play the Animation and not be affected by physics.
Disable the Animator and physics take hold. But you can’t combine the two without the use of scripts to create an “active ragdoll” or assets doing this for you, such as Puppet Master.