Hi. I have a problem, when i play my game in android, I see in profiler more cpu spend to physics.processing process. So i don’t use colliders or rigid bodyes, and I try turn off all objects and this process starting cometimes in scene, may be I use wrong projects setting?
seems it is a bug Unity5
If I start a new scene my frames x second drop to 20 in the frame “physics.processing” process 98.9%
In Windows 7 64 and Ati radeon 7970. Is there a way to take out Physics?
I’ve same problem, any solution?
This problem is working Unity on Android devises. Seems in next version this problem will solved.
Has this been fixed yet?
I still have this happening on a OnePlus One & 5.2.0.
strange, seems it’s been finished in later versions//
I have the latest version of Unity and experiencing this problem. It’s a very serious problem.
oh yes. but only android devices(
I’m developing on Lumia 1520, and I have the same issue.
I’m running a scene with only a Canvas with menu GUI (without any 3d object), and Physics.processing takes over 6% of time…
Unity 5.3.1f1