Hello. I would like to develop a system that works as follows: the player touches the screen (the reason I am not asking this in the iOS forum is because this is more of a general scripting question…just replace touch position with cursor position, but I digress) to set the anchor point for a slingshot. They then drag downwards and upon removing their finger, the slingshot fires.
The current solution I am prototyping is rather cumbersome. At the initial touch position I spawn an object that has a kinematic rigidbody and a spring joint attached to it. When I detect a position change in their touch, I spawn another object with default rigidbody and set it as the object that the spring in the first object is attatched to. I then have the player’s touch position control the position of the second object (clamping it’s position at the maximum I want the slingshot to stretch). When the user releases their finger, I wait a fraction of a second (so that the second object has started to move upwards), delete the first object and the second objects goes flying.
As I said…cumbersome :roll:
Aside from being difficult to test and control, I’m getting the feeling that this is way more complex than it needs to be. Does anyone have any ideas on how I would get this done in a simplified manner. Thanks