Hi,
Below is a snippet of code that im having trouble with, Im raycasting to the level (which is on layer Level) from a layer which is on layer Coin. The layerMask I specify is Level, which I assume means it raycasts to specifically that layer.
But the coin (inwhich this code is being called from) still gets hit when you call the raycast function.
Anyone?
Ray ray = new Ray(transform.position, Vector3.down);
RaycastHit hitOut;
if(Physics.Raycast(ray, out hitOut, shadowMask))
{
Debug.Log("LAYER! -- " + hitOut.collider.gameObject.layer + " -- MASK "+ shadowMask.value);
shadowPlane.active = true;
shadowPlane.transform.position = hitOut.point;
shadowPlane.transform.position += Vector3.up * 0.02f;
//float tVal = (hitOut.distance - shadowPlaneScaleLimits.x) /
float tVal = hitOut.distance / 3.0f;
//shadowPlane.transform.localScale = defaultShadowScale;
float newX = shadowPlane.transform.localScale.x * tVal;
float newY = shadowPlane.transform.localScale.y;
float newZ = shadowPlane.transform.localScale.z * tVal;
//shadowPlane.transform.localScale = new Vector3(newX, newY, newZ);
}