Hi there,
I am using physics to push my character along, and it seems to work okay but the results I am getting vary depending on the load that the device is under.
In unity it’s pretty consistent but on the iPhone if the device is under load it might push the character heaps more than it should.
This is the code I have to provide the push for the character, it’s sitting inside a function, can anyone see why this would be inconsistent, and perhaps suggest another more solid approach?
constantForce.relativeForce.x = ((Boost))*-Direction;
yield new WaitForSeconds (.1);
constantForce.relativeForce.x = 0
Thanks
Pete