Physics rope with collision

Hi.

Unfortunately I seem to have hit a bit of a snag in the implementation of my new rope mechanic in Peaceful Pigs. The problem is that I can’t seem to create a rope with both colliders, and tension - It seems it has to be one or the other, which is pretty weird in my opinion.

It’s a bit hard to put into meaningful words, so here are a few pics of my problems.

These pics show how I want the rope to behave (without colliders):
No tension:

Tension:

These pics show how it is behaving with colliders… :
No tension:

Tension:

I have tried all the varieties of colliders, in different setups, but nothing I do seem to make any difference. Therefore I must turn to the forums on a quest for help! Hopefully there is a kind and knowledgable soul present :slight_smile:

Kind Regards
Steffan Poulsen

Solved!

For future reference:

It seems that the culprit was the Rigidbody.inertiaTensor - I was debugging the issue by printing all the variables from the Rigidbody in each state, and comparing the results. There I noticed a discrepancy in the Inertia Tensor - without colliders each rigidbody had an inertia tenser value of (1.0,1.0,1.0) - but when a collider was added, that value turned to (0.0,0.0,0.0) - then it was simply a matter of adjusting the value manually to compensate.