Hi All,
I’m trying to use ESC Physics shape to get a mesh to active colliders in a scene and to turn on different lights within the scene. I have an issue where for some reason when the physic shape shape type is set to Mesh, it only collides with the outer edges of the mesh (which makes sense, cause its a mesh - but it’s not what I need.). When I use a box, the entire box and any colliders within it get activated. See below. Is there a way to get colliders within a Mesh to also trigger the collision response? Is this potentionally something that Havok could help with, or does anyone know a way with ESC Physics?
Box (long rectangle) Shape Type:
Custom Mesh Shape Type: