Physics.Simulate is taking my 90% of GPU and CPU for A 2d GAME

Hello All

I am creating a game where I have some 2d models place in a row. And When i run the game on android device profiler show it is Physics.Simulate is taking 90-98 % of CPU and GPU so my game is not running smooth.

Any idea

If you are using Mesh colliders rather than Capsule, Cube, Sphere colliders it is considerably more expensive to compute physics for.