Recently, I find there’s a gap bitween two 2D rigid bodies.
There is a gap bitween two colliders. Both of them are rigidBody2d with a collider2D. However, one is circle collider and another is polygon collider.
So there might be a accuracy problem bitween two differen types of collider. Plus the problem disappears when it comes to the same type of collider2D, say, two circle collider will perfectly detect each other and there won’t be a gap bitween them…
How can I fix it?