Physics speed different on iPhone

Hey guys, I’ve been trying to find a similar thread to this but can’t seem to find an answer.

I have a pretty basic game running at the moment with 1 Rigidbody and some basic Addforces to control it.
When I run it on the iPhone/iPod the Physics run slower than when I run it in the Editor.

I’d say it seems about half the speed.

Is there a physics setting I need to adjust to get the same speed in the Editor so I can make accurate adjustments to the game at design time?

I’ll keep fiddling with with the settings and post any results.

Cheers.

[EDIT]
I’m a compete idiot !! Sometimes it’s the simplest things you overlook :slight_smile:

I had the physics routines in Update() instead of FixedUpdate()

the physics runs at the same speed. I would guess your code has an error somewhere else like by error using any Physics / Rigidbody command outside of FixedUpdate which makes it non-physical basically

Thanks dreamora, yeah, it finally clicked. Thanks for your fast response though :slight_smile:

It’s the little things that get you.