Hey guys, I’ve been trying to find a similar thread to this but can’t seem to find an answer.
I have a pretty basic game running at the moment with 1 Rigidbody and some basic Addforces to control it.
When I run it on the iPhone/iPod the Physics run slower than when I run it in the Editor.
I’d say it seems about half the speed.
Is there a physics setting I need to adjust to get the same speed in the Editor so I can make accurate adjustments to the game at design time?
I’ll keep fiddling with with the settings and post any results.
Cheers.
[EDIT]
I’m a compete idiot !! Sometimes it’s the simplest things you overlook ![]()
I had the physics routines in Update() instead of FixedUpdate()