I’m making a space game so the player has to move a long way from the origin. But as expected this makes everything ‘jitter’. My idea of solving this was moving everything around the player and let the player rest at the origin.
How should I solve this?
Maybe instead of having the player sit still you could occasionally snap the world back to the origin. Basically teleport everything back to center when the player has traveled a certain distance. The player staying still plan would mean moving lots of static things rather than just the one player object, which could lead to complications. It would also make it difficult to get things like speed/velocity of moving things that are not the player.