I’m working on an authoritative multiplayer game with separate physics scenes for client and server (when running as listen server).
Almost all of the physics api’s I’m using have an equivalent api that lets you call them on a specific PhysicsScene (e.g. Physics.Simulate > physicsScene.Simulate, Physics.Raycast > physicsScene.Raycast).
However, there seems to be no equivalent for Physics.SyncTransforms? Meaning that even when I only need to call it for the client scene I pay the cost of the server scene as well (and vice versa).