Look
I have this problem
I need to throw an object (rigidbody) so that it falls in an specific point on a terrain.
- The point is obtained by clicking with the mouse onto the terrain and raycasting.
- The origin is obtained from the position of the unit throwing the object.
- The initial velocity of the throw is a property of the unit.
So now i need an angle to ensure that the object will fall in that point giving that initial velocity and the physics gravity.
I cannot animate that trajectory since the object can be blocked on the way by other objects, or the terrain itself, so i need physics acting over the object.
I used this formula with no luck, can someone tell if it should work with Unity’s physics engine ??
Thanks in advance
.ORG