If i use the following script on a cube, I expect the object to go up and then land in exactly the same spot.
it does not though.
its probably just the nature of using physics but i thought i would ask here anyway.
my physics material has everything set to zero.
function FixedUpdate () {
if (Input.GetKey ("space")) {
rigidbody.AddRelativeForce (0, 0, -200);
}
else{
rigidbody.AddRelativeForce (0, 0, 500);
}
}