With many physics packages, such as Ageia, the physics runs on a separate thread and tends to be hardwired to a constant fps to avoid interpolation errors. Does Unity have a similar setup?
If so, is there any way to modify the code in that goes on in this loop, or is the only way to interface with the physics with the compnonent method calls?
I want to integrate simple fluid dynamics (drag, damp) into the physics system. Any advice is appreciated.