Do variables from rigid body (drag, mass) correspond to the REAL physics constants? Let’s say I want 2000kg body, so I enter 2000 to mass variable. Or for drag: fc = 0.01, let’s say I want to model a wheel rolling and I need actual real physics constant… do I need to ponder these values in order to get realistic representation rendered in Unity?
According to the Rigidbody reference 1 mass unit in Unity is equal to 1 kg. The same goes for 1 distance unit being equivalent to 1 meter. As for drag keep in mind that it’s considered “air resistance” and as such will be applied whether or not the object is on the ground.
On a side note I saw your other post about fog of war using textures. Do you have any examples of this method in use?