Physics Vehicle Antenna

Has anyone been able to achieve a physics based car antenna simulation?

I’m looking for a moving “Rubber” car antenna… I’ve tried using spring joints and cylinders linked together, but I can’t get the antenna to stand up right, it always wants to fall towards the ground, even with the spring strength maxed out.

Any help or ideas on this?

Many thanks.

How about using blend shapes? You can rotate the antenna according to the car’s direction, and you can bend the antenna according to the actual car’s inertia.

I used the Rubber Modifier in MegaFiers for things like that.

I made an antenna like you described in gmod once(witemod) and how it worked was basically just a bunch of stacked balls on eachother. Each ball is attached to its neighbour(starting from the top).

Each ball should be tasked to mimic its neighbours position(above, x/y) with a constraint(ascending per ball)and you only have to make the top-most ball respond to vehicle actions.