Hi,
I’m creating a physics destruction game where you need to “destroy” stacks of 3d cuboids.
Most of the time, the physics is performing satisfactory. However when I start the game, takes a little bit of time (5 seconds) for all the stacked objects in a scene to settle down. Since at this time, all of the rigid bodies are active, it really kills the FPS of the game during the first 5 seconds. Since this is a VR game, that means choppy head tracking. I can allways blackout the screen for 5 seconds so that the user doesn’t see the choppy movement, however that’s a pretty lame way to start a level… (I cannot even put a picture on screen, since that would mess up the head tracking)
Is there a way to warm-up the physics still in the editor and make sure all the objects in the stack have reached an equilibrium so that this doesn’t happen in game?
If not, is there some way to “warm up” the physics before the game starts?