Hello Guys,
I have this weird behaviour: I have a gameobject which has only a meshcollider, but NOT a rigidbody as I don’t want it to interact with the objects.
now, I have further objects in my scene with both a MeshCollider (Convex) and a rigidBody ans I want the physics applied only to them. But it happens that also my first object (the one without the RigidBody component) starts moving and I don’t understand why :(((
Does a game object come with a rigidbody component by default? If yes, is there a way to disaple/cancel from the gameobject?
Cheers.
Giancarlo