physics without a rigid body, WHY?

Hello Guys,

I have this weird behaviour: I have a gameobject which has only a meshcollider, but NOT a rigidbody as I don’t want it to interact with the objects.
now, I have further objects in my scene with both a MeshCollider (Convex) and a rigidBody ans I want the physics applied only to them. But it happens that also my first object (the one without the RigidBody component) starts moving and I don’t understand why :(((
Does a game object come with a rigidbody component by default? If yes, is there a way to disaple/cancel from the gameobject?

Cheers.
Giancarlo

It shouldn’t have a rigid body unless you put a script like character controller that requires on to be added.

If it does have one it’ll show in the inspector panel, you can right-click>remove. But if a script like above requires it it’ll sya why you can’y remove it.

Also check to see if it has a collider (box, sphere, etc…)