Say we want to move a unit from one place to other. If it turns its front first then we can use addforce to move it there then set velocity to zero.
What if we want it to start moving and at the same time rotating to its target, following a curved path. With addforce, my attempts mostly lead to the object drifting away while moving, and abusing addforce in update function etc.
Physics2d not having addrelativeforce kind of functions, I couldn’t figure out what to do. Any help is appreciated, thanks!
Edit: Also no matter how much force you apply, with one call of addforce 2d objects of same mass move at a certain slow speed, making you apply the force more than one times.