Physics2D.IsTouching Crash

Don't know if this is just with me, but...

When I use the new IsTouching method and for some reason one of the arguments (or both) are null. Unity crashes. No warning, no error, just crash. Took me a while to find out that I was destroying my collider before the check.

Yes, this has been fixed and will be in the 5.0.0 patch 3 which will be here.