Physics2D Layer Collision Matrix Resets Certain Values on Play

I have my physics2D matrix setup with my desired collisions, and each time I hit the play button, all values for certain rows are reset to false (see the screenshots below). This reverts upon exiting play mode, but it is making it very difficult/impossible to proceed with what I’m working on. Does anyone know of a way to keep this from happening? I’d say that something like this is very far from intended behavior. I need a workaround or something.
Having almost everything in the two columns checked is not my desired functionality. I’ve done that in these images to make it clear that the effect is tied to certain layers rather than certain combinations.
I have tried renaming and moving the layers around to no avail. The effect appears to be tied to the value of the layer, not the name.

I found this thread from a few years ago that also has my issue. There were no answers posted: https://forum.unity.com/threads/physics2d-layer-collision-matrix-changing-itself-at-runtime.343413/

Please, and thanks in advance.

I have the same issue in Unity3D. No idea why that happens yet.

My workaround: I created another Layer and it seemed not to happen with that new layer. I used that instead of the old one for what I was going to do.