in one of our games we have alot of 2D raycast stuff going and and async-ing them could be a good performance improvement. Unfortunately we can’t find any jobs for that. Is that planned, are there custom solutions for this?
It seems like but that is not compatible with regular Physics2D. Any Unity dev can say something here? Since there is already some jobified stuff in the background it shouldn’t be too hard to also expose some APIS for raycasts etc.?