when i debug collider edges on server running in 30fps. PhysicsDebugDisplay show and hide collider immediately. i cant see it.
i can set something like delayed time or duration in PhysicsDebugDisplay?
like Unity - Scripting API: Debug.DrawLine
No, we don’t have that.
How is your setup here exactly?
1 Like
thanks for your reply.
i realized that because both client and server world contain PhysicsDebugDisplay.
and because server contain the colider but client dont contain that collider. Maybe this cause flicker.
so i try to remove PhysicsDebugDisplay on client. and its work.
Great! I’m glad to hear that this fixed it.