AFAIK unity uses 2.x and 3.x has almost double the speed for some tasks It’s interesting that Bullet physics are slower than Physx across the board, but 3.x physx owns 2.x with ease. I guess there might be licensing implications?
That would be great, it looks like PhysX 3.3 uses less memory and runs faster, the only issue would be how well it scales down to lower spec platforms?
I particularly want to see faster physics optimized for 2D situations. Unity had a ninja camp thing about it and there is a bullet2d thing on the asset store.
Why don’t we have fluid simulations, force fields, or vehicle dynamics since they are nothing new to Physx? Surely they have updated beyond 2.8?..It’s over 5 years old.
Now faster physics. That’s a reason for everyone to hop to 4.x. And upgraded mono a reason to hop to 5.x
Sometimes you don’t need new features, you need to give people RAW SPEED. When you give people raw speed, you give them the features they’re really asking for
Updated physics is much higher up my wish list than Mechanim. We all have different priorities. And it isn’t like UT can only work on one thing at a time.
Chipmunk 2D looks to be about 5 times faster than PhysX. … however that’s still not a lot of objects on-screen, it’d be great to see like 10 times the volume at smooth framerates. Isn’t it about time the physics ran on the GPU?