Physx available in ECS?

Are baked entities created from rigidbody / configurablejoint etc simulated by physx, or simulated by Unity Physics? Looks like Unity physics but just want to confirm.

Read / Write access to physx component properties is slow when working with 100’s of calls, velocity, targetVelocity, targetRotation, mass etc.

Hope we can access this data in jobs eventually if it’s not possible now.

It’s Unity Physics only for rigidbodies and colliders baked to entities - no PhysX.

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