Hi All
Is there anyway to export the PhysX info from Max to Unity, got a load of scenes all rigged in Max with physics and was wondering if that data can be imported to Unity, or do I have to go through and set it all up again.
Mike
Hi All
Is there anyway to export the PhysX info from Max to Unity, got a load of scenes all rigged in Max with physics and was wondering if that data can be imported to Unity, or do I have to go through and set it all up again.
Mike
Yeah I think so, at a primitive level you can export dummy nodes and get their sizes and names in Unity…
in max you might make a bunch of cubes and name them “cubecollider” etc and a script could scan through for cube collider, delete it and make a collider of the same name. It’s just a thought.
Its impossible to transfer physx data from max, unity does not support the corresponding functionality in any form.
PhysX has to be setup within unity
Actually it isn’t quite impossible, it isn’t easy but it is doable but you need to be able to write your own plugin for Max to handle the exporting side and a system to import the data into Unity. The functionality between PhysX in Max and in Unity is very close, Max side is just missing some of the extra detail in the physics materials ie anisotropy of the friction and the combiners (we have that covered with some extra plugins) but that aside I have PhysX scenes and data being exported just fine via FBX to unity and again is a one click operation in our system. So hard to do, yes, but not impossible.
Hi, you can do it using our Max plugin.