This might be a dumb question, but I’ve done a bunch of googling and it sounds like Unity 5 and PhysX 3.3 should support multithreading. However, when I run a project with PhysX and look at Windows Task Manager, the unity process never goes above 16% CPU usage (1 out of 8 cores).
From what I’ve read, it sounds like this should just work automatically, but is this something that needs to be set up manually?
What am I missing?