PhysX not releasing memory of destroyed objects.

I already dropped the feature, as there are bugs and design considerations that go against what i need to do,

but for anyone that is using the addresseable package as a means to " save memory " this is a big problem.

It seems that Unity wipes the memory only one a complete scene change.

Which, as you can imagine, as most games opt for the usual additive loading design to make things dynamic … it’s quite the pickle.

:confused: