Okay, so I’ve just upgraded our huge project to Unity 5.0.0.b12 to see how many problems that would give etc. And as soon as I click on one the objects in the world during runtime I get the following error:
m_Actor->getNbShapes() == 0
Just that, without a stacktrace or anything to help me debug it. As far as I can tell from google it’s a PhysX related issue. I’ve tried to trace it so I could create a smaller sample project to reproduce this error and file a bug report, but I can’t figure out what’s causing it. We have a lot of logic surrounding the selection of an object and the closest I’ve been able to get is that it’s something that happens after the MouseUp logic’s done.
Has anybody else run into this or a similar error or does anyone have any idea where to start looking for the cause?
EDIT: So I checked with colleagues and apparently we destroy the rigid collider after we finish dragging an object. Gonna search further.