I get this error when setting a collider as convex after creating in code for a particular mesh (essentially a box though…)
Thing is, the collider is created so I do not know what PhysX is complaining about. (Unity 2020 LTS)
It seems entirely ignorable, but the error is very much visible in the editor
[Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
Failed to create Convex Mesh from source mesh "wall_1". An internal unspecified error has occured that could mean the Quickhull algorithm found the input mesh topologically challenging.