PhysX: Simplex input points appers to be coplanar.

I get this error when setting a collider as convex after creating in code for a particular mesh (essentially a box though…)
Thing is, the collider is created so I do not know what PhysX is complaining about. (Unity 2020 LTS)
It seems entirely ignorable, but the error is very much visible in the editor

[Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.
Failed to create Convex Mesh from source mesh "wall_1". An internal unspecified error has occured that could mean the Quickhull algorithm found the input mesh topologically challenging.

Why are you making a mesh collider for a cube?
Use a box collider instead.

it is an option, but the bug remains

Check the model. I think your model is wrong. Some things are redundant. It may be that the object is too small to participate in the calculation of rigid body motion

That basically means your mesh is broken in some way, that doesn’t allow to create a convex hull out of it. Look out for duplicate triangles, inconsistent winding order, etc.