PhysX Visual Debugger or profiling/debugging physics

In the ancient pre-Unity times I used to debug PhysX with that awesome tool - Visual Debugger.

However, I am unable to use it in conjunction with Unity. It seems to use networking to connect game to debugger, and Unity does not implement this.

Unity’s physics profiler can’t give much useful information, the only thing it does is telling you the number of active objects.

But sometimes it is very useful to see only physical representation of your scene and what is going on there. I’m at the point when Physics eat up to 50% of frame time in profiler, and it is ‘self’ time, not any OnTrigger/OnCollision functions.

So, why Unity team can’t add support for PVD? It would be extremely helpful and won’t take much time to implement.

Or maybe you know other meaningful ways to profile physics?

Found a feature request, please vote, it is really useful: http://feedback.unity3d.com/suggestions/access-to-enable-physx-visual-debugger

Hello,
I totally agree with this and it looks like this feature is still missing from the engine two years later : (

Just for the record, as this post keeps appearing at searches: Unity is actually testing the physics visualization in the Scene view. There’s a custom beta build available: