The Tiny Voxel Toolset for Unity
PicaVoxel is an easy-to-use voxel editing toolset that allows you to create and manipulate vertex-colored voxel models directly inside the Unity editor.
It is also a mini game engine that allows you to use the voxel data in your scene at runtime. Generate and explode voxels! Animate your voxel models using simple frame-based animation - just like creating a 2D spritesheet, but in 3D!
You can import voxel models from MagicaVoxel and Qubicle, the two most popular voxel modelling tools.
PicaVoxel includes five sample games to help you get the most from the toolset.
PicaVoxel came about during development of my current game Jarheads. One of the most asked questions during development streams is “Will you be releasing the engine?”. For a long time, the answer was “Yes, but not until after I’m done with the game!”. Then, over the holidays, I started thinking about it and became quite excited by the prospect of making a user-friendly version of the engine. Something that could integrate with Unity and help others make games that are similar in look and feel to Jarheads, Crossy Road and Voxatron.
And so PicaVoxel was born. It’s a non-linear voxel toolset - you create individual voxel “volumes” that can be freely positioned and rotated in your scene. It uses solid colors only (non-textured) to give you that 2D-pixelart-but-in-3D feel that tools such as MagicaVoxel and Qubicle embrace. But on top of that, you get the ability to animate your creations by creating more than one animation frame and cycling through them - much like creating a 2D spritesheet.
And to add even more value, there’s a set of scripts to help you use the voxel data at runtime. This is aimed more at desktops due to the processor-intensive nature of working with voxels, but with it you can explode, destruct, construct, collide with, and procedurally generate voxels in realtime.
PicaVoxel is available in the asset store now. I hope you enjoy using it as much as I enjoy working on it!
More information, videos and forums at picavoxel.com
Be sure to read the FAQ before purchasing!
View the Version History
Email support@picavoxel.com with any questions or tweet me.