Hello Everyone,
While I was working on Labyrinth of Despair, I made a couple scripts which worked for a picross game and I threw a “semi” working prototype together.
Controls -
mouse - spins the cubes
mouse wheel - zooms in and out
space - freezes the rotation of cubes ( also allows you to reposition mouse )
left click - removes block - don’t click on a block that belongs though or you get a strike !
As far as how to play picross - its kind of like minesweeper meet sudoku - the numbers indicate how may squares in each row are part of the final object hidden in the puzzle. Compare how many must over lap in each column/row and use logic to determine what squares need to be removed.
It needs a lot of work, but I though it was kind of cool.
Here is the web player for PicBLox !
Small update. I added a start screen and block colors change when you click wrong block or complete the puzzle. Now I’m working on more complex puzzles.
Update. Resized game to 600 x 600 for web deployment. Added sounds. Added save progress and level load option ( currently there is only 1 level accessible ) Now it’s time to translate the puzzles from graph paper to game blocks !
More to come.
Test the web player alpha of PicBlox !
It’s a fun little game! I enjoy it.
Allthough it’s hard to click on the blocks and navigate the mesh with the same motion. Sometimes, the blocks turn away when I try to move the pointer over a specific block. So the controls need some change. Like that I can turn the camera only when I press a spcific button or so.
other then that: Fun!
Thanks for the comment ! Hold down space when you pick blocks. Space stops the rotation so you can click on them. Maybe I need disable the raycast unless space it pressed down … hmm …
Update again. Day 5 of development. I added a help button in the top corner which takes you to an instructions page. I updated the code which applies texture to the blocks dynamically, so I only have one master material in the project. It doesn’t change how the game looks, but its soo much easier to manage. I added a level 2. Which shows the first 3D object puzzle and adds the circle number concept to the logic of the game.
HINT - Eliminate the rows with 0 first !
Day 5 web player of PicBlox !